![]() ![]() ![]() Yet there’s an undeniable charm to the visuals, the very Danny Elfman-esque music (again going for that Tim Burton aesthetic) and the satisfying sensation of burning items. It’s an odd, very basic premise that should, by all rights, be monotonous, repetitive and pointless. Adding to this, at points you’ll receive letters which do point towards something more than just the fireplace – but does the game ever progress beyond the Little Inferno and reach a climax? Well, it does end…but the joy is most definitely in the discovery and I’d hate to spoil the very clever, satisfying surprises beyond the flames. Burn enough items and create enough combos and you’ll unlock more items with more catalogues. Once burned, items produce coins which can then be spent on purchasing more items to burn from mail order catalogues, which you can then use to create combos by burning specific items together (combos have intentionally cryptic names, but it’s possible to guess which items will cause you to complete most combos). It’s a puzzle game at heart, though one with an extremely simple premise you find yourself in possession of a ‘Little Inferno Entertainment Fireplace’ – and the only way of interacting with it is to burn any one – or combinations – of several items that you may possess. ![]()
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